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Graphic Editor for Point-clouds Process System : Point-clouds Processing
FEATURES are as follows;
The program is based on the standard graphic engine, OpenGL.
Multi-thread, particularly effective for geometric editing is implemented.
Diverse geometries such as Points, Lines, Polylines, NURBS-curves, Triangles, Triangle-meshes, NURBS-surfaces, Subdivision-surfaces, Metaballs and Height-field can be used for modeling.
Diverse 2/3D primitives are parametrically generated inside 3D cursor.
Editing such primitives wholly or partially is a short cut of modeling objects.
Flexible functions of editing wholly or partially including boolean operation and intersection method are included in the program.
In addition to intutive mouse operation for modeling and editing, a dialogue coincided with the operation
is displayed with numerics on this operation.
These numerics can be modified by key operation for precise setting.
Existing objects can be located at any position of 3D space with any scale and lean by means of 3D cursor.
This is a superior feature for space design.
Superior features for civil engineering.
These are computing/modeling of bank faces for roads etc, displaying scene at setting viewpoint and target point, and also displaying scenes at looking around.
Polylines can easily be drawed in 3D space.These are changed to camera path(s). The program displays scenes at each camera continuously or outputs into AVI file.
There are various features implemented for material definition, texture mapping and rendering.
Functional Explanation of the Modeler